Class Passage
java.lang.Object
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+--GameObject
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+--Passage
- All Implemented Interfaces:
- java.lang.Comparable
- class Passage
- extends GameObject
Keep track of the connections among rooms.
This is the one kind of GameObject that doesn't inherit from RealObject, so it doesn't
have much of the functionality you've come to know and love; for example, it can't be
inside of or contain other objects.
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Constructor Summary |
(package private) |
Passage()
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Method Summary |
void |
doAction()
Remind the world that we exist and where we go |
void |
initialize(java.lang.String initializer,
GameObject parentObjectArg)
Initialize a passage. |
Room |
otherEnd(Room thisEnd)
What's at our other end? (If you create a subclass with multi-ended Passages, this
method needs to be overridden. |
| Methods inherited from class java.lang.Object |
, clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
destination
Room.RoomPassage destination
- the other arbitrary endpoint of the passage.
origin
Room.RoomPassage origin
- an arbitrary endpoint of the passage
Passage
Passage()
doAction
public void doAction()
- Remind the world that we exist and where we go
- Overrides:
doAction in class GameObject
initialize
public void initialize(java.lang.String initializer,
GameObject parentObjectArg)
throws GameException
- Initialize a passage. Will register itself with the Rooms it connects.
- Overrides:
initialize in class GameObject
- Parameters:
initializer - RoomName1~direction1~RoomName2~direction2parentObjectArg - must be null for Passages
otherEnd
public Room otherEnd(Room thisEnd)
- What's at our other end? (If you create a subclass with multi-ended Passages, this
method needs to be overridden. Experiment with deterministic and stochastic ways
of finding the other end.)
- Parameters:
thisEnd - a Room at one end of this Passage- Returns:
- the Room at the other end of this Passage, or null if
thisEnd
is not one of the ends.